
cc.Class({
    extends: cc.Component,

    properties: {
        
		
		showTimes: 1, //隐藏时间
		jumpHeight: 100, //跳跃高度
		_isShow: false,
    },
	onConfirBtn: function(callback) {
		 var children = this.node.children;
		 isShow=0;
		 for (var i = 0; i < children.length; ++i) {
		 //   cc.log("Node: " + children[i].name);
		 	children[i].on('click', function(event) {
				
				if(event.name=='d1<Button>'){
					cc.log('b1');
					
					
				}
				if(event.name=='d2<Button>'){
					cc.log('b2');
				}
				if(event.name=='d3<Button>'){
					cc.log('b3');
				}
				if(event.name=='d4<Button>'){
					cc.log('b4');
				}
				
				//获取数据
				const sendData = {
					"TaskGuid": "slkdjflie09876",
					"DataType": "gameset",
					"user_id": "1",
					"set_code": "1",
					"status":"1"
				};
				
				
				//获取网络数据
				let xhr = new XMLHttpRequest();
				 xhr.onreadystatechange = function () {
				     if (xhr.readyState == 4 && (xhr.status >= 200 && xhr.status < 400)) {
				         var response = xhr.responseText;
				          console.log(response);
						 //console.log("==============");	
						  let info= eval('(' + response + ')'); 
						  let infores= eval('(' + info + ')');
						  
						  //设置步骤
						  stepstatus = 0
						  
						  console.log(infores);
						  
						  }
						};
						   
						  // xhr.open("GET", seturl+'/'+JSON.stringify(sendData), true);
						  xhr.open("GET", seturl+JSON.stringify(sendData), true);
						  xhr.send();
//				cc.log('点击了按钮'+event.name);

				if(typeof callback === "function"){
					callback('1');
				}else{
					cc.log(callback);
				}
			 
			}, this);
		 }
		 
		 
		 this.finish(); //先销毁自己
	},
	setShowClose: function(boo) {
	
		if(boo==false){
			this.node.getChildByName("closeBtn").active=false;
		}else{
			//什么都不用做
			
		}
	},
    // LIFE-CYCLE CALLBACKS:

    onLoad () {
		//cc.log("warehourse.onLoad")
		window.showtips = this;
		
		// 初始化计时器
		this.timer = 0;
		this.node.active = true;
		this.node.getChildByName("closeBtn").on('touchend', function(event) {
			this.finish();
		}, this);
		
	},
	setJumpAction: function() {
		this.timer = 0;
		// 跳跃
		var jumpDown = cc.moveBy(this.showTimes, cc.v2(0, this.jumpHeight)).easing(cc.easeCubicActionIn());
		var callback = cc.callFunc(this.finish, this);
		return cc.repeat(cc.sequence(jumpDown, callback), 1);
	},
	finish: function() {
		isShow=0;
		this._isShow = false;
		if (this.node) {
			this.node.active = this._isShow;
		}
		this.node.stopAllActions();
		this.node.destroy();
	},
    start () {

    },

    // update (dt) {},
});
